How does Unarmored affect the armor rating? So it's highly unlikely that they develop the very same time even if eveything's even at start. It's not that simple though, because the pounding you take can direct at any part of your body. It would seem that if you take for example a heavy cuirass and helmet (50%) and make other armor light (also 50%), and take both heavy and light as, say, Major skills, AND their starting numbers will be the same (like both Heavy and Light Armor are 35 once you've created your character), they SHOULD develop in the same time. All the others are 10%: helmet, pauldrons (5 and 5?), gauntlets/bracers (5 and 5?), greaves, boots and shield. but I'd like to know!Īnyway, cuirass is 40% of your armor rating. I don't actually know what is the relation of these two seemingly opposite factors. Against this, though, goes this: the higher a stat, the slower it developes. Majors raise the fastest and miscellaneous the slowest. It mostly depends what your major, minor and miscellaneous skills are. I'll start answering something I can think of.